Noise Generator

Create procedural noise textures for 3D projects, game development, and visual effects.

Generate Perlin, Simplex, Voronoi, and other noise patterns directly in your browser. Perfect for creating height maps, textures, terrain, clouds, and organic patterns.

Generate Procedural Noise

Select a noise type, adjust parameters, and export your generated texture as a PNG image.

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Filename will be set automatically based on size and type

Noise Preview

Noise Types Explained

  • Perlin Noise: Classic smooth, organic noise pattern. Great for terrain, clouds, and natural textures.
  • Simplex Noise: Improved version of Perlin noise with better computational efficiency and fewer artifacts.
  • Voronoi (Cell Noise): Creates cellular patterns with distinct regions. Useful for cracked surfaces, scales, and organic structures.
  • Value Noise: Simpler interpolation-based noise. Good for basic patterns and learning noise fundamentals.
  • FBM (Fractal Brownian Motion): Combines multiple octaves of noise for detailed, natural-looking patterns.
  • Ridged Noise: Creates sharp ridges and valleys. Perfect for mountain ranges, cracks, and sharp features.
  • Cellular Noise: Similar to Voronoi but with different distance calculations. Creates interesting cellular patterns.

Parameters Guide

  • Scale: Controls the size of noise features. Lower values create larger patterns, higher values create finer details.
  • Octaves: Number of noise layers combined. More octaves add detail but increase computation time.
  • Persistence: Controls how much each octave contributes. Lower values make higher octaves less prominent.
  • Lacunarity: Controls the frequency multiplier between octaves. Higher values create more variation between layers.
  • Offset X/Y: Shifts the noise pattern horizontally and vertically.
  • Seed: Random seed for noise generation. Different seeds produce different patterns.

Use Cases

  • Generate height maps for terrain generation
  • Create texture variations and detail maps
  • Procedural cloud and sky textures
  • Organic patterns for materials (wood, stone, etc.)
  • Mask generation for blending textures
  • Displacement and bump map creation

Output Formats

The tool exports noise maps as PNG images, ensuring high quality and compatibility with all 3D software and game engines.