Map Converter
Generate complete PBR texture sets from a single source image.
Convert any image into multiple texture maps including normal, roughness, height, metallic, ambient occlusion, and more. Perfect for creating complete material sets for game development and 3D rendering.
Convert Image to Texture Maps
Upload a source image and generate multiple texture maps with customizable settings. All processing happens locally in your browser.
Files will be saved as: BaseName_Type.png
Load an image to begin.
Source Image
Map Types Explained
- Normal Map: Defines surface detail and lighting response. Essential for adding detail without geometry.
- Roughness Map: Controls surface smoothness. White = rough, Black = smooth. Invert for smoothness maps.
- Height Map: Grayscale map representing surface elevation. Used for displacement and parallax mapping.
- Metallic Map: Defines which areas are metallic (white) vs non-metallic (black). Critical for PBR workflows.
- Ambient Occlusion (AO): Simulates soft shadows in crevices and contact points. Adds depth and realism.
- Specular Map: Controls specular highlights and reflections. Used in non-metallic workflows.
- Emission Map: Defines self-illuminated areas. Perfect for glowing materials, screens, and lights.
- Albedo/Diffuse: Base color texture without lighting information. The foundation of most materials.
Workflow Tips
- Start with a high-quality source image for best results
- Use power-of-two resolutions (256, 512, 1024, 2048) for game engine compatibility
- Generate multiple maps from the same source for consistent material sets
- Adjust intensity and threshold values to match your rendering pipeline
- Combine maps in your 3D software or game engine for complete PBR materials
Output Formats
All maps are exported as PNG images with full alpha support, ensuring compatibility with all 3D software and game engines.